create_character_animation_setup
Sets up a character Animation Blueprint with Idle, Walk, Run, and Jump states, speed variables, and automatic transitions.
Instructions
Create a complete character Animation Blueprint with:
Speed and IsJumping variables
Idle, Walk, Run, and Jump states
Transitions based on Speed and jump state
Args: anim_blueprint_name: Animation Blueprint name skeleton: Skeleton asset path
Returns: Dict with creation results
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: create_character_animation_setup(anim_blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| skeleton | No | ||
| anim_blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |