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create_character_animation_setup

Sets up a character Animation Blueprint with Idle, Walk, Run, and Jump states, speed variables, and automatic transitions.

Instructions

Create a complete character Animation Blueprint with:

  • Speed and IsJumping variables

  • Idle, Walk, Run, and Jump states

  • Transitions based on Speed and jump state

Args: anim_blueprint_name: Animation Blueprint name skeleton: Skeleton asset path

Returns: Dict with creation results

KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: create_character_animation_setup(anim_blueprint_name="/Game/MCP_Test/BP_Example")

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
skeletonNo
anim_blueprint_nameYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

B3.1/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It states the tool creates an Animation Blueprint but does not disclose side effects (e.g., whether it overwrites an existing blueprint), prerequisites (e.g., whether the skeleton must already exist), failure modes, or what happens if the blueprint name already exists. It also does not describe the structure of the returned dictionary beyond 'Dict with creation results', leaving the agent uncertain about error handling or result details.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is efficient, using bullet points to enumerate features, and front-loads the core purpose. It includes a relevant example and a KB reference without verbosity. Each element earns its place, though the 'Returns: Dict' line could be considered redundant with the output schema, but it's harmless and helps set expectations.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is complex (creating a full Animation Blueprint with states and transitions), yet the description omits important context: how transitions are defined (conditions), whether the skeleton is required or auto-detected, what happens on naming conflicts, and whether it integrates with existing actor blueprints. The output schema is present but not described, so the agent cannot anticipate the result structure. Given the complexity and many sibling tools, this level of detail is insufficient for correct invocation without further investigation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema coverage is 0% (no parameter descriptions), so the description must compensate. It does add meaning: 'Skeleton asset path' clarifies that skeleton is a path, and 'Animation Blueprint name' aligns with the title. The example shows a realistic value for anim_blueprint_name. However, it does not explain optionality of skeleton or default behavior (default is empty string), nor does it clarify accepted formats (e.g., full path vs relative). This is baseline adequate but not rich.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool creates a complete character Animation Blueprint, listing specific variables (Speed, IsJumping), states (Idle, Walk, Run, Jump), and transitions. This distinguishes it from granular sibling tools like create_animation_blueprint or add_animation_state by emphasizing the 'complete' setup. The verb 'create' and resource are specific and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not mention when to use this tool versus the many granular animation tools (e.g., add_state_machine, add_animation_state). There is no guidance on alternatives or conditions that favor this high-level tool over manual step-by-step construction. The KB reference is not a usage guideline, and the example only shows invocation, not selection criteria.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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