spawn_blueprint_actor
Spawn Blueprint actors into an Unreal Engine level by specifying the asset path, actor name, world location, and rotation.
Instructions
Spawn an actor in the level from a Blueprint class.
Args: blueprint_name: Name of the Blueprint asset actor_name: Name to give the spawned actor location: [X, Y, Z] world location rotation: [Pitch, Yaw, Roll] in degrees
KB: see knowledge_base/10_WORLD_BUILDING.md#overview Example: spawn_blueprint_actor(blueprint_name="/Game/MCP_Test/BP_Example", actor_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | ||
| rotation | No | ||
| actor_name | Yes | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |