gen_uthana_import_animation_to_project
Import a downloaded Uthana FBX animation into the Unreal project and identify remaining retarget or readback steps needed to complete the motion pipeline.
Instructions
Import a downloaded Uthana FBX into Unreal and report remaining retarget/readback gates.
KB: see knowledge_base/31_GENERATIVE_CONTENT_PIPELINE.md#uthana-motion-task-family Example: gen_uthana_import_animation_to_project(local_file="C:/MCP/uthana/motion.fbx")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| skeleton | No | ||
| motion_id | No | ||
| local_file | Yes | ||
| character_id | No | ||
| content_path | No | /Game/Generated/Animations | |
| import_materials | No | ||
| require_bridge_ping | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |