add_spawn_emitter_at_location_node
Adds a SpawnEmitterAtLocation node to a Blueprint, triggering particle effects like explosions, dust, or sparks on hit or destruction events.
Instructions
Add a SpawnEmitterAtLocation node to trigger particle effects in a Blueprint.
From Ch. 6 (sound and particle effects). Used to spawn explosion effects, dust, sparks, etc. when actors are hit or destroyed.
Args: blueprint_name: Target Blueprint particle_system_path: Particle System or Niagara System asset path trigger_event: Event that triggers the emitter spawn node_position: [X, Y] graph position
KB: see knowledge_base/08_MATERIALS_AND_RENDERING.md#overview Example: add_spawn_emitter_at_location_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| trigger_event | No | ReceiveHit | |
| blueprint_name | Yes | ||
| particle_system_path | No | /Game/FPWeapon/Effects/P_Impact_Default |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |