add_timeline_node
Add a timeline node to a Blueprint for interpolated float/vector animations over time, enabling effects such as doors opening and lights fading.
Instructions
Add a Timeline node for smooth interpolation animations.
Timelines play float/vector curves over time - great for doors opening, lights fading, etc.
Args: blueprint_name: Blueprint name timeline_name: Name for the timeline tracks: List of track dicts: [{"name": "Alpha", "type": "Float", "keys": [[0,0],[1,1]]}] length: Total timeline duration in seconds node_position: Optional graph position
Returns: Dict with 'node_id'; pins: 'Play', 'Reverse', 'Stop', 'Update', 'Finished'
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_timeline_node(blueprint_name="/Game/MCP_Test/BP_Example", timeline_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| length | No | ||
| tracks | No | ||
| node_position | No | ||
| timeline_name | Yes | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |