add_make_struct_node
Add a Make Struct node to a Blueprint graph to assemble a struct like FVector or FTransform from its member inputs, enabling structured data creation for custom Blueprint logic.
Instructions
Add a Make [StructType] node to construct a struct from member values.
From Ch. 13: Make Struct takes all member variables as input pins and outputs the assembled struct. Used to construct FTransform, FVector, custom structs, etc.
Args: blueprint_name: Blueprint to add the node to struct_type: Struct type name (e.g., "FVector", "FTransform", "FEnemyData") node_position: [X, Y] graph position
KB: see knowledge_base/07_DATA_STRUCTURES.md#overview Example: add_make_struct_node(blueprint_name="/Game/MCP_Test/BP_Example", struct_type="Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| struct_type | Yes | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |