add_save_game_to_slot_node
Adds a Save Game to Slot node to a Blueprint, enabling saving a SaveGame object to a named slot on disk.
Instructions
Add a SaveGameToSlot node to a Blueprint.
From Ch. 11: saves the SaveGame object to a named slot on disk. This corresponds to the "Save Game to Slot" node in the Blueprint graph.
Args: blueprint_name: Blueprint to add the node to save_game_variable: Variable holding the SaveGame instance reference slot_name_variable: Variable holding the save slot filename string user_index: Player index (use 0 for single player) node_position: [X, Y] graph position
KB: see knowledge_base/17_GAME_SYSTEMS_COOKBOOK.md#overview Example: add_save_game_to_slot_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| user_index | No | ||
| node_position | No | ||
| blueprint_name | Yes | ||
| save_game_variable | No | SaveInfoRef | |
| slot_name_variable | No | SaveSlotName |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |