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add_save_game_to_slot_node

Adds a Save Game to Slot node to a Blueprint, enabling saving a SaveGame object to a named slot on disk.

Instructions

Add a SaveGameToSlot node to a Blueprint.

From Ch. 11: saves the SaveGame object to a named slot on disk. This corresponds to the "Save Game to Slot" node in the Blueprint graph.

Args: blueprint_name: Blueprint to add the node to save_game_variable: Variable holding the SaveGame instance reference slot_name_variable: Variable holding the save slot filename string user_index: Player index (use 0 for single player) node_position: [X, Y] graph position

KB: see knowledge_base/17_GAME_SYSTEMS_COOKBOOK.md#overview Example: add_save_game_to_slot_node(blueprint_name="/Game/MCP_Test/BP_Example")

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
user_indexNo
node_positionNo
blueprint_nameYes
save_game_variableNoSaveInfoRef
slot_name_variableNoSaveSlotName

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

A4.1/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the behavioral burden. It correctly states the tool adds a node and explains what the node does, but it does not disclose prerequisites such as whether the referenced variables must already exist in the Blueprint, or whether the node is inserted unconnected. Those are meaningful gaps for a graph-mutating operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise and front-loaded with the exact action, followed by compact context, parameter documentation, and an example. The 'This corresponds...' sentence is mildly redundant with the first sentence but does not waste significant space.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple add-node tool with an output schema, most invocation details are covered: purpose, parameters, knowledge base reference, and example. Missing pieces are explicit alternative routing versus sibling save/load tools and preconditions around variable existence in the Blueprint, which matter for correct use.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 0% description coverage, but the Args section provides meaningful semantics for all five parameters, including the variable roles, user_index guidance, and the [X, Y] position format. This fully compensates for the schema's lack of descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description opens with a specific verb and resource ('Add a SaveGameToSlot node to a Blueprint') and clearly identifies the UE node's runtime purpose: saving a SaveGame object to a named slot on disk. This distinguishes it from sibling load/create/delete save-game node tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives a clear usage context: adding the node that performs a save-to-slot operation. It does not explicitly mention alternatives like add_load_game_from_slot_node or setup_full_save_load_system, so it stops short of full when-to-use/when-not-to-use routing.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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