chaos_configure_geometry_collection
Set up a Chaos Geometry Collection actor for destructible environments by enabling physics, damage thresholds, clustering, and collision notifications.
Instructions
Configure a Geometry Collection component for Chaos destruction.
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#mcp-chaos-and-cloth-tools Example: chaos_configure_geometry_collection(actor_name="GC_Barrier_A", simulate_physics=True, notify_breaks=True, damage_thresholds=[500000, 50000, 5000])
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | ||
| solver_actor | No | ||
| notify_breaks | No | ||
| gravity_enabled | No | ||
| simulate_physics | No | ||
| damage_thresholds | No | ||
| enable_clustering | No | ||
| max_cluster_level | No | ||
| notify_collisions | No | ||
| cluster_group_index | No | ||
| max_simulated_level | No | ||
| enable_damage_from_collision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |