add_capsule_trace_by_channel_node
Add a capsule-shaped sweep trace node to a Blueprint, using a specified trace channel to detect collisions. Configure radius, half-height, and debug visualization.
Instructions
Add a 'Capsule Trace By Channel' node - capsule-shaped sweep trace.
Ch.14: CapsuleTrace is more expensive than LineTrace but covers a capsule volume, useful for character-sized sweeps (characters use capsules for collision).
Args: blueprint_name: Blueprint name radius: Capsule radius half_height: Half-height of the capsule trace_channel: "Visibility" or "Camera" draw_debug: Debug visualization type node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_capsule_trace_by_channel_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| radius | No | ||
| draw_debug | No | None | |
| half_height | No | ||
| node_position | No | ||
| trace_channel | No | Visibility | |
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |