skill_generate_playable_slice
Plan, submit assets for, and assemble a playable Unreal Engine slice, producing Blueprint, AI, HUD, level, and report outputs.
Instructions
Plan, submit assets for, or assemble a generated playable slice.
Mode plan validates the schema and returns the end-to-end tool
sequence without network calls. Mode submit_assets requires
TRIPO_API_KEY and confirm_spend=True before submitting paid Tripo tasks.
Mode assemble consumes completed task_ids or imported_asset_paths,
then creates Blueprint/AI/HUD/level/evidence/report outputs.
KB: see knowledge_base/32_AGENT_PLAYABLE_SLICE_RECIPE.md#d7-playable-slice-skill Example: skill_generate_playable_slice(brief="third-person dungeon demo with a slime and a boss", mode="plan")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | plan | |
| brief | Yes | ||
| task_ids | No | ||
| content_path | No | /Game/Generated/PlayableSlice | |
| session_name | No | playable-slice | |
| confirm_spend | No | ||
| run_pie_seconds | No | ||
| imported_asset_paths | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |