gas_create_gameplay_effect
Create a Blueprint GameplayEffect asset with custom name, path, and parent class. Use this to set up gameplay effects for the GAS framework directly in the editor.
Instructions
Create a Blueprint GameplayEffect asset.
Args: name: Asset name, usually prefixed GE_. path: Destination folder under /Game. parent_class: Optional parent class path/name. Defaults to UGameplayEffect. overwrite: Delete an existing asset with the same path first.
KB: see knowledge_base/19_GAMEPLAY_ABILITY_SYSTEM.md#mcp-gas-tools Example: gas_create_gameplay_effect(name="GE_DashCooldown", path="/Game/GAS/Effects")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/GAS/Effects | |
| overwrite | No | ||
| parent_class | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |