audio_create_soundcue
Create a SoundCue asset in Unreal Engine, optionally prewired to a SoundWave, with options to overwrite existing assets and save the package.
Instructions
Create a SoundCue asset, optionally prewired to a SoundWave.
Args: name: Asset name such as SC_Footstep_Dirt. path: Content Browser folder under /Game. sound_wave: Optional SoundWave asset path to seed the cue. overwrite: Delete an existing asset with the same name first. save: Save the package after creation.
KB: see knowledge_base/21_METASOUNDS_AND_AUDIO_DSP.md#mcp-audio-tools Example: audio_create_soundcue(name="SC_Footstep_Dirt", sound_wave="/Game/Audio/SFX/SW_Footstep_Dirt")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/Audio/Cues | |
| save | No | ||
| overwrite | No | ||
| sound_wave | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |