metahuman_import
Registers an assembled MetaHuman package and scans its imported asset tree to make the character available for automated Blueprint and level workflows.
Instructions
Register an assembled MetaHuman package and scan its imported asset tree.
KB: see knowledge_base/27_METAHUMAN_PIPELINE.md#mcp-metahuman-tools Example: metahuman_import(character_name="Ada", metahuman_root="/Game/MetaHumans/Ada")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| character_name | Yes | ||
| metahuman_root | No | ||
| create_manifest | No | ||
| body_skeletal_mesh | No | ||
| expected_blueprint | No | ||
| face_skeletal_mesh | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |