add_construct_object_node
Adds a Construct Object from Class node to create runtime UObject instances in a Blueprint.
Instructions
Add a 'Construct Object from Class' node.
Used to create UObject instances at runtime (non-Actor objects).
Args: blueprint_name: Blueprint name object_class: Class to construct node_position: Optional graph position
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_construct_object_node(blueprint_name="/Game/MCP_Test/BP_Example", object_class="Actor")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_class | Yes | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |