add_draw_debug_point_node
Add a draw debug point node to a Blueprint to visualize a dot in world space, making it easy to debug positions with configurable size, duration, and color.
Instructions
Add a 'Draw Debug Point' node - draws a dot in world space.
Args: blueprint_name: Blueprint name size: Point size in screen pixels duration: How long the point persists color: [R, G, B, A] color of the debug point node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_draw_debug_point_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| size | No | ||
| color | No | ||
| duration | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |