renderer_capture_viewmode
Capture the active Unreal Engine viewport in a diagnostic viewmode and save it as a PNG to inspect rendering issues like shader complexity, overdraw, or texture resolution.
Instructions
Switch the active level viewport to a diagnostic viewmode and save a PNG.
Supported viewmodes include lit, unlit, wireframe, shader_complexity, quad_overdraw, shader_complexity_with_quad_overdraw, material_texture_scale_accuracy, and required_texture_resolution.
Args: viewmode: Diagnostic viewmode to capture filepath: Optional output .png path; defaults to Saved/MCP/Viewmodes restore_viewmode: Restore the previous viewport mode after capture
KB: see knowledge_base/08_MATERIALS_AND_RENDERING.md#overview Example: renderer_capture_viewmode(viewmode="Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| filepath | No | ||
| viewmode | Yes | ||
| restore_viewmode | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |