control_rig_create
Creates a Control Rig Blueprint asset, optionally from a Skeletal Mesh, with settings for modular rig, bone import, overwrite, and save.
Instructions
Create a Control Rig Blueprint asset, optionally seeded from a Skeletal Mesh.
Args: rig_name: New Control Rig asset name folder_path: Content Browser destination folder skeletal_mesh_path: Optional Skeletal Mesh used as preview mesh and bone source modular_rig: Create as a modular rig when supported by the engine version import_bones: Import bones from the Skeletal Mesh into the rig hierarchy overwrite: Delete and replace an existing Control Rig asset save: Save the asset after creation
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: control_rig_create(rig_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| rig_name | Yes | ||
| overwrite | No | ||
| folder_path | No | /Game/Animation/ControlRigs | |
| modular_rig | No | ||
| import_bones | No | ||
| skeletal_mesh_path | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |