add_get_delta_seconds_node
Add a Get World Delta Seconds node to a Blueprint to retrieve frame delta time, enabling frame-rate-independent movement by multiplying speed by delta seconds.
Instructions
Add a 'Get World Delta Seconds' node.
Ch.5: Delta time is the time elapsed since the last frame. Used to make movement frame-rate independent: Speed = Distance * DeltaSeconds. Always multiply movement values by DeltaSeconds for consistent behavior.
Args: blueprint_name: Blueprint name node_position: Optional [X, Y] graph position
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_get_delta_seconds_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |