audio_create_attenuation
Create a Sound Attenuation asset with configurable radius and falloff distance for 3D audio spatialization in Unreal Engine. Set defaults for distance attenuation and spatialization.
Instructions
Create a Sound Attenuation asset with common 3D falloff defaults.
Args: name: Asset name such as SA_RoomTone. path: Content Browser folder under /Game. radius: Inner sphere radius. falloff_distance: Distance after radius over which volume falls off. spatialize: Enable 3D spatialization. attenuate: Enable distance attenuation. overwrite: Delete an existing asset with the same name first. save: Save the package after creation.
KB: see knowledge_base/21_METASOUNDS_AND_AUDIO_DSP.md#mcp-audio-tools Example: audio_create_attenuation(name="SA_RoomTone", radius=500.0, falloff_distance=3000.0)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/Audio/Attenuation | |
| save | No | ||
| radius | No | ||
| attenuate | No | ||
| overwrite | No | ||
| spatialize | No | ||
| falloff_distance | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |