inspect_static_mesh_sections
Inspect material and render sections of a static mesh to reveal polygon-group names for DCC round trips and material-family classification. Read-only, no asset modification.
Instructions
Inspect one static mesh's original material and render sections.
KB: see knowledge_base/22_GEOMETRY_SCRIPT_AND_MODELING.md#working-example
Example: inspect_static_mesh_sections(asset_path="/Game/Props/SM_Console", lod_index=0)
This is a bounded read-only native bridge operation. It accepts only a
project asset below /Game/ and never saves, modifies, or exports the
mesh. Polygon-group names preserve imported material-section identity
needed for DCC round trips and material-family classification.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lod_index | No | ||
| asset_path | Yes | ||
| max_sections | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |