add_blueprint_input_action_node
Add a legacy Input Action event node to a Blueprint graph. Specify blueprint and action name to place the node for non-Enhanced Input workflows.
Instructions
Add a legacy Input Action event node (non-Enhanced Input).
For Enhanced Input actions that already exist in the graph use find_blueprint_nodes with node_type='input_action'.
Args: blueprint_name: Asset name. action_name: Input action name, e.g. 'Jump'. graph_name: Graph to add node to. Default 'EventGraph'. node_position: Optional [X, Y] canvas position.
Returns: Dict with 'node_id'.
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_blueprint_input_action_node(blueprint_name="/Game/MCP_Test/BP_Example", action_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| graph_name | No | EventGraph | |
| action_name | Yes | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |