net_add_role_switch
Adds an ENetRole switch node to a Blueprint, enabling role-specific execution paths for server, client, and autonomous proxy logic.
Instructions
Add an ENetRole switch node for role-specific Blueprint flow.
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: net_add_role_switch(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| compile | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |