spatial_preflight_candidate_clearance
Validates planned actor placements against live Unreal bounds before spawning. Prevents overlaps by comparing composition candidates to existing actors as a preflight gate.
Instructions
Check planned placement candidates against live actor bounds.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
This read-only preflight builds conservative candidate bounds from a composition plan, then compares them to existing live Unreal actor bounds before any spawn/mutation step. It is a planning gate, not a physics simulation.
Example: spatial_preflight_candidate_clearance(composition_plan_json="", actor_query="Apartment")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| tag_filter | No | ||
| actor_query | No | ||
| class_filter | No | ||
| include_hidden | No | ||
| clearance_padding | No | ||
| room_analysis_json | No | ||
| ignore_actor_labels | No | ||
| composition_plan_json | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |