spatial_select_actors
Resolve and select actors in Unreal Editor based on spatial filters like radius, box, or query, with optional viewport focus and dry-run mode for read-only checks.
Instructions
Resolve actors by spatial filters and optionally select/focus them.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
Dry-run mode executes a read-only actor resolution pass. Editor selection and viewport focus require dry_run=false and allow_mutation=true.
Example: spatial_select_actors(query="Market", tag_filter="Gameplay_POI", dry_run=True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| query | No | ||
| actors | No | ||
| center | No | ||
| radius | No | ||
| box_max | No | ||
| box_min | No | ||
| dry_run | No | ||
| tag_filter | No | ||
| class_filter | No | ||
| allow_mutation | No | ||
| focus_distance | No | ||
| focus_viewport | No | ||
| include_hidden | No | ||
| selection_mode | No | replace | |
| allow_empty_selection | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |