mass_create_entity_config
Create a MassEntity config asset for Unreal Engine, with optional trait seeding, parent config, overwrite, and save controls.
Instructions
Create a MassEntity config asset and optionally seed trait classes.
Args: name: Asset name to create. path: Content Browser folder under /Game. parent_config: Optional parent MassEntity config asset path. traits: Optional MassEntity trait classes, short names or /Script paths. overwrite: Delete an existing asset before creation. save: Save the asset package after creation.
Returns: Structured JSON with asset path, trait list, and config GUID.
KB: see knowledge_base/23_MASS_ENTITY_AND_STATETREE.md#mcp-mass-statetree-and-smartobject-tools Example: mass_create_entity_config(name="EC_CrowdAgent", traits=["MassAssortedFragmentsTrait"])
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/Mass/EntityConfigs | |
| save | No | ||
| traits | No | ||
| overwrite | No | ||
| parent_config | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |