add_spawn_niagara_at_location_node
Adds a Niagara particle spawn node at a world location in a Blueprint graph to trigger one-shot VFX like explosions or footstep effects. Specify blueprint, graph, and Niagara asset path.
Instructions
Add a 'Spawn System At Location' node for a Niagara particle system.
Use this to fire a one-shot Niagara VFX effect at a world location from within a Blueprint graph (e.g., spawn explosion on hit, footstep dust).
Args: blueprint_name: Blueprint to add the node to graph_name: Graph to add the node in (default: "EventGraph") niagara_system_path: Asset path to the NS_ asset (e.g., "/Game/VFX/NS_Explosion") node_position: Optional [X, Y] graph position
Returns: Dict with node_id and success flag
KB: see knowledge_base/08_MATERIALS_AND_RENDERING.md#overview Example: add_spawn_niagara_at_location_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| graph_name | No | EventGraph | |
| node_position | No | ||
| blueprint_name | Yes | ||
| niagara_system_path | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |