perception_configure_sight
Configure AI sight perception settings on an Unreal Engine AIPerceptionComponent, including radius, vision angle, and detection of enemies, neutrals, or friendlies.
Instructions
Add or update the Sight sense config on an AIPerceptionComponent.
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: perception_configure_sight(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| dominant | No | ||
| sight_radius | No | ||
| blueprint_name | Yes | ||
| component_name | No | AIPerception | |
| detect_enemies | No | ||
| detect_neutrals | No | ||
| detect_friendlies | No | ||
| lose_sight_radius | No | ||
| peripheral_vision_angle_degrees | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |