skill_generate_city_district
Generate a plan or queued tool workflow for building native-aligned city districts in Unreal Engine, combining PCG, World Partition, HLOD, and optional Mass traffic.
Instructions
Plan a native-aligned city/district generation workflow.
Mode plan returns a no-mutation plan. Mode queue also returns a
structured, not-yet-executed tool queue. The skill composes PCG,
World Partition, Data Layer, HLOD, Blueprint blockout, screenshot, and
optional Mass/SmartObject steps while calling out deeper native gaps.
KB: see knowledge_base/10_WORLD_BUILDING.md#4-procedural-content-generation-pcg Example: skill_generate_city_district(brief="walkable sci-fi downtown district", mode="plan")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | plan | |
| brief | Yes | ||
| style | No | modern | |
| density | No | medium | |
| use_pcg | No | ||
| block_size | No | ||
| size_blocks | No | ||
| content_path | No | /Game/Generated/CityDistrict | |
| include_hlod | No | ||
| district_name | No | MCP_CityDistrict | |
| include_mass_traffic | No | ||
| include_world_partition | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |