get_blueprint_graphs
List every graph in a Blueprint, including event, function, macro, and delegate graphs. Use it to discover valid graph names before adding nodes or retrieving nodes.
Instructions
List every graph inside a Blueprint: EventGraph(s), function graphs, macro graphs, and delegate graphs.
Use this to discover graph names before calling get_blueprint_nodes or add_blueprint_function_node with a non-default graph_name.
Args: blueprint_name: Asset name, e.g. 'ThePlayerCharacter'
Returns: Dict with 'graphs' list. Each entry has: graph_name - name to pass as graph_name to other tools graph_type - 'EventGraph', 'Function', 'Macro', or 'Delegate' node_count - number of nodes currently in the graph
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: get_blueprint_graphs(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |