metasound_add_node
Add a native MetaSound node to an Unreal Engine MetaSound asset by registered class name, with optional namespace and version. Automates audio DSP graph editing by programmatically placing nodes in the editor.
Instructions
Add a native MetaSound node by registered class name.
Args: metasound: MetaSound Source/Patch asset path. class_name: Registered MetaSound node class name. class_namespace: Optional registered class namespace. class_variant: Optional registered class variant. major_version: Native class major version. node_position: Optional [X, Y] editor graph location.
KB: see knowledge_base/21_METASOUNDS_AND_AUDIO_DSP.md#mcp-audio-tools Example: metasound_add_node(metasound="/Game/Audio/MetaSounds/MS_GeneratorHum", class_name="Sine", class_namespace="UE")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| metasound | Yes | ||
| class_name | Yes | ||
| class_variant | No | ||
| major_version | No | ||
| node_position | No | ||
| class_namespace | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |