pcg_create_volume
Spawn a PCG volume in the Unreal editor and optionally assign a PCG graph to it for procedural content generation.
Instructions
Spawn a PCG volume and optionally assign a PCG graph.
Args: actor_label: Editor label for the new PCG volume actor. graph_path: Optional /Game path to an existing PCG graph asset. location: World location [x, y, z]. rotation: World rotation [pitch, yaw, roll]. scale: Actor scale [x, y, z]. generate: Try known PCG generation methods after graph assignment.
KB: see knowledge_base/10_WORLD_BUILDING.md#4-procedural-content-generation-pcg Example: pcg_create_volume(actor_label="PCG_Downtown", graph_path="/Game/PCG/PCG_CityDistrict")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | ||
| generate | No | ||
| location | No | ||
| rotation | No | ||
| graph_path | No | ||
| actor_label | No | PCG_CityDistrictVolume |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |