niagara_add_mesh_renderer
Add a Mesh Renderer to an existing Niagara emitter by specifying the system and static mesh paths. Configure optional material, emitter ID, or name to customize rendering.
Instructions
Add a Mesh Renderer to an existing Niagara emitter handle.
KB: see knowledge_base/09_NIAGARA_VFX.md#overview Example: niagara_add_mesh_renderer(system_path="/Game/MCP_Test/Example", static_mesh_path="/Game/MCP_Test/Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| emitter_id | No | ||
| system_path | Yes | ||
| emitter_name | No | ||
| material_path | No | ||
| static_mesh_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |