spatial_infer_placement_policy
Infers a clean-room placement policy from asset paths, intent, and layout hints, then prepares dry-run handoff arguments for spatial placement tools without mutating the Unreal Editor.
Instructions
Infer a clean-room placement policy and dry-run handoff arguments.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
This planner is intentionally local and read-only. It prepares arguments for Ghost's spatial placement tools without mutating Unreal Editor.
Example: spatial_infer_placement_policy(asset_paths=["/Game/City/SM_Block.SM_Block"], intent="city blockout")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tags | No | ||
| intent | No | ||
| policy | No | auto | |
| asset_paths | No | ||
| layout_hint | No | line | |
| base_spacing | No | ||
| data_layer_names | No | ||
| actor_label_prefix | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |