connect_anim_graph_nodes
Connect compatible pose pins between two AnimGraph nodes in an Unreal Animation Blueprint using node GUIDs, enabling direct node linking for animation layer authoring.
Instructions
Connect compatible pose pins between two AnimGraph nodes.
Use this after inspecting AnimGraph node IDs. Follow with AnimBP compile diagnostics and readback before treating the animation layer as proven.
Args: anim_blueprint_name: Animation Blueprint asset path or name. source_node_id: Source AnimGraph node GUID. target_node_id: Target AnimGraph node GUID. graph_name: Optional graph name; defaults to the AnimGraph.
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#animgraph-native-authoring Example: connect_anim_graph_nodes(anim_blueprint_name="/Game/ABP_Enemy", source_node_id="...", target_node_id="...")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| graph_name | No | ||
| source_node_id | Yes | ||
| target_node_id | Yes | ||
| anim_blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |