session_find_blueprint_flow
Add a Find Sessions async node and wire GetPlayerController(0) to enable session discovery in Blueprints.
Instructions
Add a Find Sessions async Blueprint node and wire GetPlayerController(0).
KB: see knowledge_base/03_GAMEPLAY_FRAMEWORK.md#overview Example: session_find_blueprint_flow(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| compile | No | ||
| use_lan | No | ||
| max_results | No | ||
| use_lobbies | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |