add_get_location_at_distance_along_spline_node
Add a node to a Blueprint that returns a location at a specified distance along a spline, enabling precise placement of instances along the path in Construction Script.
Instructions
Add a GetLocationAtDistanceAlongSpline node.
From Ch. 19: Returns the world or local location at a specified distance along the spline. Used in Construction Script to position instances at regular intervals along the spline path.
Args: blueprint_name: Blueprint to add the node to spline_component_variable: Spline component reference name coordinate_space: "Local" or "World" node_position: [X, Y] graph position
KB: see knowledge_base/10_WORLD_BUILDING.md#overview Example: add_get_location_at_distance_along_spline_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes | ||
| coordinate_space | No | Local | |
| spline_component_variable | No | Spline |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |