chaos_configure_cloth_component
Configure cloth physics on a skeletal mesh component by adjusting blend weight, max distance scale, and update settings. Enable realistic fabric simulation on an actor.
Instructions
Configure cloth simulation on a SkeletalMeshComponent.
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#mcp-chaos-and-cloth-tools Example: chaos_configure_cloth_component(actor_name="BP_CloakedHero_0", update_in_editor=True, cloth_max_distance_scale=1.0, force_reset=True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| suspend | No | ||
| actor_name | Yes | ||
| force_reset | No | ||
| component_name | No | ||
| force_teleport | No | ||
| recreate_actors | No | ||
| update_in_editor | No | ||
| allow_cloth_actors | No | ||
| cloth_blend_weight | No | ||
| wait_for_parallel_task | No | ||
| cloth_max_distance_scale | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |