create_full_enemy_ai
Creates a complete enemy AI system with character, controller, blackboard, behavior tree, and tasks. Generates patrol, chase, and attack behaviors in Unreal Engine.
Instructions
Create a complete enemy AI setup including:
Enemy Character Blueprint
AIController Blueprint
Blackboard with appropriate keys
Behavior Tree with patrol/chase/attack logic
BT Tasks for each behavior
Args: enemy_name: Base name (e.g., "Enemy" creates BP_Enemy, BT_Enemy, etc.) has_patrol: Include patrol behavior has_chase: Include chase player behavior has_attack: Include attack behavior
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: create_full_enemy_ai(enemy_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| has_chase | No | ||
| enemy_name | Yes | ||
| has_attack | No | ||
| has_patrol | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |