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control_rig_bake_to_sequence

Bake a Sequencer skeletal binding into a Control Rig track when a binding context exists. Validates the level sequence, Control Rig, and binding before baking.

Instructions

Bake a Sequencer skeletal binding to a Control Rig track when binding context exists.

This is a guarded adapter over Unreal's ControlRigSequencerLibrary. It validates the Level Sequence, Control Rig, and binding name before invoking the bake call.

Args: level_sequence_path: LevelSequence asset containing the skeletal binding control_rig_path: Control Rig Blueprint asset to bake onto binding_display_name: Display name of the Sequencer binding to bake reduce_keys: Run key reduction during bake tolerance: Key reduction tolerance reset_controls: Reset controls to their initial value on each baked frame

KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: control_rig_bake_to_sequence()

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toleranceNo
reduce_keysNo
reset_controlsNo
control_rig_pathNo
level_sequence_pathNo
binding_display_nameNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

A4.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, and it does add meaningful behavior: it is a 'guarded adapter', validates inputs before invoking, and performs a bake rather than a trivial update. However, it does not disclose side effects such as whether existing keys are overwritten, whether the operation is undoable, or what happens on validation failure.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the core purpose and structured with Args, KB pointer, and an example. The example call is empty and adds little information, but overall the length is justified and the structure is readable.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a six-parameter baking operation, the definition covers the inputs, the precondition, and the validation behavior, and it points to a knowledge-base page for deeper context. It remains slightly incomplete around error semantics and postconditions, though an output schema is present so return-value documentation is not required here.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, but the Args section documents every one of the six parameters with a concise behavioral meaning, such as 'tolerance: key reduction tolerance' and 'reset_controls: reset controls to their initial value on each baked frame'. This fully compensates for the absent schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific action and object: 'Bake a Sequencer skeletal binding to a Control Rig track', which clearly differentiates it from sibling control_rig_describe, control_rig_create, and control_rig_add_control tools. It also names the underlying Unreal library and the guarded nature of the operation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It states the key precondition 'when binding context exists' and describes a guard that validates the level sequence, control rig, and binding name before calling Unreal's library. It does not explicitly name excluded cases or alternatives, but the context is clear enough for an agent to know when this tool applies.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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