control_rig_bake_to_sequence
Bake a Sequencer skeletal binding into a Control Rig track when a binding context exists. Validates the level sequence, Control Rig, and binding before baking.
Instructions
Bake a Sequencer skeletal binding to a Control Rig track when binding context exists.
This is a guarded adapter over Unreal's ControlRigSequencerLibrary. It validates the Level Sequence, Control Rig, and binding name before invoking the bake call.
Args: level_sequence_path: LevelSequence asset containing the skeletal binding control_rig_path: Control Rig Blueprint asset to bake onto binding_display_name: Display name of the Sequencer binding to bake reduce_keys: Run key reduction during bake tolerance: Key reduction tolerance reset_controls: Reset controls to their initial value on each baked frame
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: control_rig_bake_to_sequence()
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tolerance | No | ||
| reduce_keys | No | ||
| reset_controls | No | ||
| control_rig_path | No | ||
| level_sequence_path | No | ||
| binding_display_name | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |