crowd_configure_detour
Configure Detour crowd avoidance options for an AI controller that uses UCrowdFollowingComponent; if it uses the default path follower, get native guidance to fix it.
Instructions
Configure Detour crowd options when an AIController already uses UCrowdFollowingComponent.
If the Blueprint still uses the default PathFollowingComponent, the native command returns structured guidance because that inherited subobject must be selected in a native AIController constructor.
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: crowd_configure_detour()
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| save | No | ||
| compile | No | ||
| separation | No | ||
| blueprint_name | No | ||
| anticipate_turns | No | ||
| avoidance_quality | No | good | |
| optimize_topology | No | ||
| separation_weight | No | ||
| obstacle_avoidance | No | ||
| optimize_visibility | No | ||
| collision_query_range | No | ||
| path_optimization_range | No | ||
| avoidance_range_multiplier | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |