create_ik_retargeter
Creates an IK Retargeter asset to map animations from a source skeleton to a target skeleton using existing IK Rigs. Enables animation reuse between characters.
Instructions
Create an IK Retargeter asset that maps animations from a source skeleton to a target skeleton.
Requires that both source and target IK Rig assets already exist (use create_ik_rig first). This is the equivalent of the UE5 editor "Create IK Retargeter" workflow.
Typical workflow:
create_ik_rig (source)
create_ik_rig (target)
create_ik_retargeter ← this tool
batch_retarget_animations
Args: retargeter_name: Asset name (e.g. "RTG_Mannequin_To_MyChar") source_ik_rig_path: Full content path to source IK Rig (e.g. "/Game/Animation/IKRigs/IKR_Mannequin") target_ik_rig_path: Full content path to target IK Rig (e.g. "/Game/Animation/IKRigs/IKR_MyCharacter") path: Destination content-browser folder auto_map_chains: Automatically map chain pairs by name similarity auto_align_bones: Automatically align A-pose / T-pose between skeletons
Returns: dict with keys: success, asset_path, message
KB: see knowledge_base/05_ANIMATION_SYSTEM.md#overview Example: create_ik_retargeter(retargeter_name="ExampleName", source_ik_rig_path="/Game/MCP_Test/Example", target_ik_rig_path="/Game/MCP_Test/Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | /Game/Animation/Retargeters | |
| auto_map_chains | No | ||
| retargeter_name | Yes | ||
| auto_align_bones | No | ||
| source_ik_rig_path | Yes | ||
| target_ik_rig_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |