add_set_scalar_parameter_value_node
Add a blueprint node to set a material scalar parameter at runtime, enabling dynamic control of effects like opacity, glow, or dissolve transitions.
Instructions
Add a SetScalarParameterValue node to change a material float parameter at runtime.
Useful for animating material effects like opacity fade-in, glow intensity, dissolve transitions, etc.
Args: blueprint_name: Blueprint containing the dynamic material reference dynamic_material_variable: Variable name holding the Dynamic Material Instance parameter_name: Material scalar parameter name (e.g., "Opacity", "Metallic") scalar_value: Float value to set node_position: [X, Y] graph position
KB: see knowledge_base/08_MATERIALS_AND_RENDERING.md#overview Example: add_set_scalar_parameter_value_node(blueprint_name="/Game/MCP_Test/BP_Example", dynamic_material_variable="/Game/MCP_Test/M_Example", parameter_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scalar_value | No | ||
| node_position | No | ||
| blueprint_name | Yes | ||
| parameter_name | Yes | ||
| dynamic_material_variable | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |