set_sequencer_track
Add or update animation tracks on a Level Sequence asset, letting you set transform, visibility, material, or audio keyframes for a chosen actor to build cinematic cutscenes.
Instructions
Add or update a track on a Level Sequence (Sequencer) asset.
Use this to animate actors in a cutscene/cinematic: set transform keys, visibility, material parameter, or audio tracks for a specific actor.
Args: sequence_path: Asset path to the LS_ asset (e.g., "/Game/Cinematics/LS_Intro") actor_name: Name of the actor to track track_type: Track type string, e.g.: "Transform", "Visibility", "MaterialParameter", "Audio" keyframes: Optional list of keyframe dicts, e.g.: [{"time": 0.0, "value": [0,0,0]}, {"time": 1.0, "value": [0,0,100]}]
Returns: Dict with success flag and track info
KB: see knowledge_base/08_MATERIALS_AND_RENDERING.md#overview Example: set_sequencer_track(sequence_path="/Game/MCP_Test/Example", actor_name="ExampleName", track_type="Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| keyframes | No | ||
| actor_name | Yes | ||
| track_type | Yes | ||
| sequence_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |