call_event_dispatcher
Adds a node to a Blueprint's Event Graph that invokes a specified event dispatcher, automating Blueprint communication in Unreal Engine.
Instructions
Add a 'Call [EventDispatcher]' node to the Blueprint's Event Graph.
Args: blueprint_name: Blueprint containing the dispatcher dispatcher_name: Name of the event dispatcher node_position: Optional [X, Y] graph position
Returns: Dict with 'node_id'
KB: see knowledge_base/02_BLUEPRINT_COMMUNICATION.md#overview Example: call_event_dispatcher(blueprint_name="/Game/MCP_Test/BP_Example", dispatcher_name="ExampleName")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes | ||
| dispatcher_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |