scan_export_folder
Scan a local folder and return a categorized manifest of importable assets, helping you preview what would be imported before running a batch import.
Instructions
Scan a local folder for importable assets and return a categorised manifest.
This tool runs LOCALLY on the MCP server machine — it does NOT connect to UE5. Use it to preview what would be imported before calling batch_import_folder.
Args: folder_path: Absolute path to the folder on the MCP server machine (e.g. "/home/user/exports/Bastila" or "C:/KotOR/exports") recursive: If True, scan all subdirectories (default True)
Returns: JSON string with a categorised manifest: { "folder": "/home/user/exports/Bastila", "total_files": 12, "importable": 10, "skipped": 2, "categories": { "texture": [{"path": "...", "name": "...", "ext": ".png"}, ...], "mesh": [...], "audio": [...], "unknown": [...] }, "subdirs": ["textures", "meshes"] }
KB: see knowledge_base/31_GENERATIVE_CONTENT_PIPELINE.md#overview Example: scan_export_folder(folder_path="/Game/MCP_Test/Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| recursive | No | ||
| folder_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |