gas_create_attribute_set
Creates a Blueprint AttributeSet asset under /Game for Unreal GAS projects, with optional parent class and overwrite controls.
Instructions
Create a Blueprint AttributeSet asset when the project supports it.
Args: name: Asset name, usually prefixed AS_. path: Destination folder under /Game. parent_class: Optional parent class path/name. Defaults to UAttributeSet. overwrite: Delete an existing asset with the same path first.
KB: see knowledge_base/19_GAMEPLAY_ABILITY_SYSTEM.md#mcp-gas-tools Example: gas_create_attribute_set(name="AS_HeroCombat", path="/Game/GAS/Attributes")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/GAS/Attributes | |
| overwrite | No | ||
| parent_class | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |