spatial_bind_generated_assets_to_composition
Bind imported and generated assets into a spatial composition plan by replacing placeholders with real /Game paths. Returns validation and iteration handoffs without modifying the Unreal scene.
Instructions
Bind imported/generated assets back into a spatial composition plan.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
This local planner consumes a spatial interior composition plan plus completed Tripo import results or manual asset overrides. It replaces placeholder asset paths with real /Game assets and returns dry-run placement, validation, and iteration handoffs without mutating the Unreal Editor scene.
Example: spatial_bind_generated_assets_to_composition(composition_plan_json="", import_results_json="")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| clearance_padding | No | ||
| surface_tolerance | No | ||
| import_results_json | No | ||
| asset_overrides_json | No | ||
| composition_plan_json | Yes | ||
| include_unresolved_steps | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |