add_break_hit_result_node
Adds a Break Hit Result node to a Blueprint graph to decompose hit data into individual outputs like location, normal, actor, and bone name.
Instructions
Add a 'Break Hit Result' node - decomposes Hit Result structure.
Ch.14: Hit Result contains:
Blocking Hit (bool): Whether trace hit something
Location (Vector): World location of the hit point
Impact Normal (Vector): Surface normal at hit point
Hit Actor (Actor ref): Reference to the actor that was hit
Hit Component (Component ref): Component that was hit
Bone Name (Name): Bone hit on a Skeletal Mesh
Distance (float): Distance from start to hit
Args: blueprint_name: Blueprint name node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_break_hit_result_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |