add_activate_variant_set_node
Adds a node to a Blueprint that activates all variants in a specified Variant Set, applying or resetting a full configuration.
Instructions
Add an ActivateVariantSet node to activate all variants in a set.
From Ch. 20: Activates all variants within a Variant Set. Useful for resetting or applying a full configuration.
Args: blueprint_name: Blueprint to add the node to lvs_variable: Variable holding the Level Variant Sets reference variant_set_name: Variant Set name to fully activate node_position: [X, Y] graph position
KB: see knowledge_base/17_GAME_SYSTEMS_COOKBOOK.md#overview Example: add_activate_variant_set_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lvs_variable | No | LevelVariantSets | |
| node_position | No | ||
| blueprint_name | Yes | ||
| variant_set_name | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |