add_set_actor_location_node
Adds a Set Actor Location node in a Blueprint to teleport any actor to a specified Vector position in Unreal Engine.
Instructions
Add a 'Set Actor Location' node to teleport an actor to a new Vector.
Ch.14: Sets New Location directly; use AddActorWorldOffset for relative moves.
Args: blueprint_name: Blueprint name node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_set_actor_location_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |